Lizardman (Gray)
Species: Lizardman. Breed/Type: Gray. Class: Reptile (Monster). Align: 01-80: Evil, 81-00: Good. Gender: 01-50: Female, 51-00: Male.
Level: 1-D6. Damage-Points: 1-D6 x level.
Number encountered: 1-D6. Note: The number encountered will be outside a Lizardman dwelling. If within the boundaries of their homeland, the number encountered will be an additional 5-D20. To see if a Lizardman dwelling has been discovered roll a 96+
Experience-Points: 8 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 24, Sixth Sense: 15, Taste: 24, Touch: 18, Vision: 22, Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 25, Coordination: 22, Dexterity: 22, Intelligence: 15, Mental-Strength: 26, Strength: 20, Wisdom: 12.
Movement:
Flying: Can't. Grounded: 9. Swimming: 6
Luck: 0.
Oxygen-Points: 78.
Blood-Points: 75.
Attacks:
Bite ----------- : 1
Claws --------- : 2
Damage ------ : 1-D6 (+ 1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 22. Offense: 22.
Treasure: %Roll needed to have money and treasure:
91+ to have 1 treasure check.
Begin rolling on the Common chart.
Check each creature for treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Yellow with a black pupil. Eye shape: Small-sized and slanted.
Height: 3' 0". Posture: Biped. Scale color: Gray. Weight: 45 Lbs.
This creature is a cross between a humanoid and a lizard. It walks upright on two legs.
Dislikes ----- : Serpents. This creature will go out of its way to destroy serpents if it can.
Disposition - : Most are evil by nature, yet there are some that do not share this dark-hearted nature.
Fears -------- : Dragons.
Habitat ------ : Grasslands and Forest (Dungeon & Labyrinth).
Immunities - : Common poisons (i.e., rattle snake, viper, cobra, black widow, Etc.).
Life-span --- : 130 years.
Likes -------- : None.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic Spell.
Special Defenses:
Damage-Reduction: 1
Special abilities to turn:
Acid --------- : 91+
Blunt -------- : 91+
Cold --------- : 91+
Electricity -- : 91+
Fire ---------- : 91+
Needle ------ : 91+
Sharp -------- : 91+
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.